Research-grounded notes on learning, analytics, infrastructure and the practical side of edtech.
Lab Notes is where EdTechLab publishes citable, problem-led thinking on learning science,
learning analytics, research systems, evidence quality and the operational realities of
building better education technology.
Learning scienceLearning analytics designResearch infrastructureEvidence systemsOperational fit
Editorial frame
Written by the EdTechLab team, with a publication date on every article.
Research, standards, or governance sources behind each major claim.
No product pitch in place of useful analysis.
Written so institutions and research teams can cite the work directly.
New technical reports
6 October 2026Four reports
What is changing in UK education technology, and how to build for it
The DfE's AI safety standards, the Lifelong Learning Entitlement, the DfE-EEF EdTech Testbed and
assessment after generative AI, each taken down to the fields, controls and checklists that teams
need, with every claim sourced.
Hint ladders, safeguarding alerts, wellbeing limits, prompt injection and an evaluation harness:
each standard turned into engineering controls and the evidence a supplier should keep.
The standardised transcript, SLC and HESA module data, learner identity across providers, and
Open Badges 3.0 and CLR 2.0 as transcript carriers, ahead of January 2027.
What the Testbed asks, how the EEF rates evidence, what recent edtech trials show, and how to
build trial-ready event data, trial arms and data protection into a product.
Ofqual's on-screen proposals, JCQ and OIA rules, what the research says about AI detection, and
how to design process evidence, orals and secure on-screen exams.
Technical series
October 2026Two parts
Gamification in the LMS: Moodle, Canvas and Blackboard
For learning technologists, LMS administrators and product teams: what each platform can do
natively, and how gamified tools plug in through LTI 1.3, SCORM, xAPI and Open Badges.
Badges, points and levels, completion, conditional release, mastery and leaderboards: what is
built in, what needs a plugin or partner tool, and how to configure it responsibly.
LTI 1.3 launch and grade return, SCORM and its limits, xAPI and cmi5, Open Badges 3.0, data
flows, privacy and testing, with an implementation checklist.
What meta-analyses and large UK trials say about interactive teaching, game-based learning and gamification for children aged 3 to 16, and the design choices that decide whether they help.